The reception at E3 was OK, a majority, some 70% of people that came through the booth enjoyed it. E3 2016, mostly journalists are present at this event, our booth was really cool, and there was a big feeling of excitement to show what we had been working on. We have shown our game 3 times officially since our announcement. And when you have the correct team to take on that challenge, it’s even better to complete something like this, than something “safe”. Making a game at the same time you are opening up a new studio and adding people onto the team is crazy & hard, but as always “hard” does not mean impossible, it means that it will be a challenge. Since we started working on RAID: World War II, there has been a constant struggle of finding talent, and making a game that has to live up to expectations from our publisher, our community, and ourselves, the developers. There’s plenty of more coverage online if you’re interested.Ī Message From Ilija, Creative Director on RAID: WWII Made by a couple of PAYDAY Die Hard’s who came by and checked it out at the show. And tons of customization options, dialogue between the characters, limbs being able to be shot off and… well, this video covers what we talked about during PAX pretty well. ![]() If you like PAYDAY, you’ll definitely want to check out RAID it’s like PAYDAY in World War II, but instead of robbing banks you rob nazis and steal their gold. Ilija Petrusic, co-founder of OVERKILL who was the lead level designer for both PAYDAY: The Heist and PAYDAY 2 is the creative director for the game. From the Makers of PAYDAY: The Heist and PAYDAY 2 comes RAID: World War IIĮveryone in the OVERKILL crew are excited to see Lion Game Lion – who worked with us on PAYDAY – getting closer and closer to finishing their game RAID: World War II.
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